Nov 18, 2005, 02:49 PM // 14:49
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#2
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Academy Page
Join Date: Oct 2005
Profession: E/Me
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Well, I'm not to sure, but it sounds as if things could get out of hand very quickly, if, for example, you took an E/Ch that had points in Arcane Brilliance and Chronologic recall. Low recharge, low mana cost, high damage.
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Nov 18, 2005, 02:51 PM // 14:51
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#3
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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OH EXPLOITABLE.
The idea is original (you didn't say ninja or pirate at all!) and I like the
overall presentation but this is WAY (read: seriously) overpowered.
A pack of these in a group would be a flat out gankfest.
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Nov 18, 2005, 02:56 PM // 14:56
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#4
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Academy Page
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Yeah I suppose, surely there must be a way to balance it?
Perhaps instead of increasing damage, it would slow the enemy by 5.....40% on each strike, and the spells take 2-3 seconds each on average to cast, while the slow effect fades after 2 seconds. So they wouldn't be perma froze.
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Nov 18, 2005, 02:57 PM // 14:57
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#5
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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That sounds a little better, and it fits the whole 'time mage' theme
better than just increased damage.
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Nov 18, 2005, 02:59 PM // 14:59
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#6
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Academy Page
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My main inspiration is every single RPG has the same re-hashed classes. A warrior. An archer. Some sort of healer, and a couple hybrids.
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Nov 18, 2005, 03:00 PM // 15:00
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#7
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Frost Gate Guardian
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Every one will either be
W/C or
R/C or
E/C or
N/C or
Mes/C or
Mo/C or
A/C
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Nov 18, 2005, 03:00 PM // 15:00
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#8
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Lol just like guild wars.
I like the idea, even if the game is already caster heavy in character
selection. I'd enjoy playing the char you've described though.
Time for bed, GG
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Nov 18, 2005, 03:02 PM // 15:02
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#9
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Academy Page
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Quote:
Originally Posted by thirtypercent
Every one will either be
W/C or
R/C or
E/C or
N/C or
Mes/C or
Mo/C or
A/C
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I don't see how thats different than most people being Whatever/Monk now?
So technically it would bring some variety if we use your logic :P
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Nov 18, 2005, 03:03 PM // 15:03
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by Rotgut The Unholy
I don't see how thats different than most people being Whatever/Monk now?
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i dont see everyone using whatever/mo now
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Nov 18, 2005, 03:11 PM // 15:11
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#11
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Frost Gate Guardian
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but seriously this is way too overpowering.
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Nov 18, 2005, 03:12 PM // 15:12
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#12
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Academy Page
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Quote:
Originally Posted by thirtypercent
but seriously this is way too overpowering.
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it could be adjusted, Im sure theres alot of people tired of the same old drab classes.
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Nov 18, 2005, 03:25 PM // 15:25
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#14
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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this sounds like an ele with me casting abilities to me, with an attempt to balance the blend.
Acolyte Devathi
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Nov 18, 2005, 03:38 PM // 15:38
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#15
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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sounds like a finaly fantasy tatics guy to me
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Nov 18, 2005, 04:51 PM // 16:51
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#16
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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ya is like FFAT and also like i said b4 we could take some ideas of games like those, cause as many times as i play GW i think of Fire Emblem mostly cause of similarities in proffesions.
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Nov 18, 2005, 05:14 PM // 17:14
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#17
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Frost Gate Guardian
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Hurting the enemy would be a lot better than benefitting yourself with a character like this IMHO.
Worthless Player
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Nov 18, 2005, 05:29 PM // 17:29
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#18
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Krytan Explorer
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If there is enough skills available for this class, I think this idea is quite good. On first impression, it seems not many skills can be obtained from this class but im sure, like skill balancing, this can be overcome.
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